Perception
Alternate Names: Awareness, Cognition, Observation, Sense
Skills: Artist, Balance, Blindfighting, Cartography, Command, Con, Contacts, «Creative Ability», Customs of «Region or Cultures», Diagnose Malady, Etiquette, Gambling, Haggling, Healing, Heraldry, Hide, Identify «Subject», Information Gathering, «Instrument», Investigation, Know-how, Library Use/Database Use, Medicine, Persuasion, Read/Write «Language», Repair/Craft, Scholar, Search, Secret Societies, Shadowing, Sneak, Speak «Language», Stealth, Streetwise, Survival, Theatrics, Tracking, Traps, Urban Geography, «Vessel» Piloting
Sometimes a character may have the opportunity to notice something in his surroundings that might provide an important piece of information. For example, a character might spot a bulging pocket on an adversary, which may indicate the presence of a concealed weapon. The Perception attribute covers such instances as well as those skills that require the ability to read the emotions or logical reasoning of another, like bargaining, commanding, or persuading.
Mentioned Skills
See Search
See Bargain
See Command
See Persuasion
No Attribute
The primary application of Perception can be replaced by the Search skill.
Notes
Since most mental abilities rely on a person’s perception (gaining knowledge, figuring things out, recognizing patterns, employing empathy), this attribute can govern ALL mental skills if needed. See Cognition - Wikipedia.