Confidence

This attribute represents a character’s personal effect on others. It includes such skills as oration, acting, and grooming.

Coordination

Coordination represents a character’s ability to perform feats that require manual dexterity or hand-eye cooperation, i.e., fine motor skills. Such tasks include firing a bow or gun, picking a lock, and throwing a grenade.

Endurance

Endurance is a measure of a character’s bodily resistance, i.e., how well his body stands up to attack, whether from direct injury or more insidious sources like poison, disease, or magical sickness.

Intellect

This attribute measures the mathematical, conceptual, and deductive capabilities of a character. Typical skills which it could govern include estimation (mentally figuring out values), deciphering languages, or code-breaking.

Knowledge

The Knowledge attribute represents a character’s level of education in various fields, from scientific pursuits like physics to philosophical concepts, from history and languages to magical lore and planetary systems. Any information a character could know in the game world could fall underneath this attribute.

Magic

The Magic attribute guages a character’s affinity for the use of mystical forces. Most skills based on this attribute are spells, though others do exist, for example, the ability to determine what incantation another character is attempting to perform.

Mechanical

Mechanics represents a character’s ability to repair machinery, vehicles, weapons, armor, androids, and so on. It can also measure ability in skills which require a combination of Reflexes and Knowledge, like shield operation, riding, and driving (you must first learn how to operate the device, but then you must rely on quickness to use the device to its potential).

Perception

Sometimes a character may have the opportunity to notice something in his surroundings that might provide an important piece of information. For example, a character might spot a bulging pocket on an adversary, which may indicate the presence of a concealed weapon. The Perception attribute covers such instances as well as those skills that require the ability to read the emotions or logical reasoning of another, like bargaining, commanding, or persuading.

Psionic Power

Like Magic, this attribute applies only in game worlds where this phenomenon exists, and represents a character’s ability to wield psychic powers, from danger sense to pyrotechnics to telekinesis.

Reflexes

Reflexes gauges a character’s gross motor coordination, i.e., the ability of his mind and his muscles to react to a potential threat or a sudden occurrence. Examples of skills that rely on Reflexes include dodging an attack, fighting with a melee weapon (a sword, a knife, et cetera), and balancing on a tight rope.

Strength

Strength represents a character’s physical power—his ability to lift heavy objects and to inflict damage with a handheld weapon (like a sword or a knife).

Technical

The Technical attribute measures a character’s aptitude for technological equipment, from computers to electronic listening devices to electronic security, a well as those skills that require a combination of Knowledge and Coordination, like first aid and forgery.

Willpower

A character’s Willpower represents his ability to withstand mental attacks, whether they come from situational pressures, like stress, or direct assault, like magical or psychic phenomena.