Meditation

Based On: Spirit, Willpower

Used By: Warlock, Weapon Master

Time Required: 10 minutes

Description: As many sages, philosophers, and psychiatrists have learned, the focusing of the mind can release formidable power within a person. This skill allows a character to temporarily increase any one skill die code for a number of minutes equal to a 1D roll. The difficulty is determined by the amount of increase at the rate of +5 for each pip. For example, a character who wants to raise his dodge skill by 1D has a difficulty of 15 (5+5+5=15, since 1D=3 pips). If the character fails the roll, he gets the bonus indicated by his die roll.

Example: A character needs a 15 to increase his _dodge skill by 1D. He makes a meditation roll and generates a total of 12, not enough to receive the 1D bonus. The 12, however, is high enough to beat the next lowest bonus level (+2 pips), so the character’s dodge increases by two pips for 1D minutes. He rolls 1D and gets a 5, so the bonus lasts for five minutes.

Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps