Jumping

Based On: Reflexes, Strength

Time Required: 5 seconds

Description: The jumping skill covers leaps in horizontal and/or vertical directions. The difficulty is determined by the distance jumped +5 for each meter horizontally and +10 for each meter vertically. If, for example, a character wanted to leap two meters forward and one meter upward, the total difficulty would be 20 (5+5+10=20).

Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps