«Missile Weapon»

Based On: Coordination

Used By: Bodyguard, Demon Hunter, Evocator, Explorer, Infiltrator, Investigator, Knight, Mercenary, Outrider, Sheriff, Spelljacker, Spy, Tracker/Bounty Hunter, Wanderer, Weapon Master

Time Required: 5 seconds

Description: Characters who engage in long-range combat may wish to increase their proficiency with missile weapons (bows, blowguns, pistols, rifles, blasters, flame-throwers, and so on).

Like the <melee weapon> skill, each type of weapon requires different knowledge and muscle control, and therefore a character cannot apply her experience in one weapon to another. For example, a character highly skilled in the use of a rifle (die code of 8D+1) may have only limited knowledge of pistols (die code 5D+2) and absolutely no experience in blowgun (default to Coordination die code of 4D).

Examples: Pistol, Rifle, Machinegun, Grenade

Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps