OpenD6 Project

Traps

Based On: Perception, Reflexes

Used By: Archaeologist, Bodyguard, Saboteur, Spelljacker

Time Required: Depends on complexity of trap

Description: The traps skill represents a character’s proficiency in setting, locating, and disabling traps.

Trap Type Set Difficulty Locate Difficulty Difficulty Disable
Pit Very Easy Easy Easy
Snare Easy Moderate Easy
Tripwire Easy Difficult Very Easy
Lock needle Difficult Difficult Difficult
Wall dart Very Difficult Very Difficult Very Difficult
Skills
System Book AcrobaticsAnatomyArcane LoreAssume IdentityBalanceBlindfightingCartographyComputer OperationsContacts«Creative Ability»«Creature» RidingCustoms of «Region or Cultures»Diagnose MaladyEtiquetteForgeryGamblingHagglingHealingHeraldryHistory of «Area»Identify «Subject»Information Gathering«Instrument»JumpingLawLibrary Use/Database UseLockpickingMeditation«Melee Weapon»«Missile Weapon»NavigationPublic SpeakingRead/Write «Language»Scaling«Science»Secret SocietiesShadowingSneakSpeak «Language»SwimmingTheatricsTheurgyTrackingTrapsUrban Geography«Vessel» Piloting«Weaponless Fighting Style»
Genre ArtistBusinessClimb/JumpCommandConDodgeFightingFlyingHideIntimidationInvestigationKnow-howLanguagesLiftingMarksmanshipMedicineMelee CombatMettlePersuasionPilotingRepair/CraftRidingRunningScholarSearchSecuritySleight of HandStaminaStealthStreetwiseSurvivalTechThrowing