OpenD6 Project

Healing

Based On: Knowledge, Intellect, Perception, Reflexes

Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor

Time Required: Varies

Description: Doctors, medics, nurses, and other medically trained personnel use various techniques, medicines, and drugs to help cure the sick or injured of their ailments.

A character may attempt to heal another based on the current wound level of the injured person. Only one healing skill attempt may be made per day on a particular individual. A successful roll indicates that the injured or sick character heals one wound level (5 wounds to 4 wounds, 4 wounds to 3 wounds, and so on) if using the wound damage system, or 2D body points if using the body point damage system.

Current Wound Level of Victim Difficulty
1 wound/75-100% of body points remaining Very Easy
2 wounds/50-74% of body points remaining Easy
3 wounds/25-50% of body points remaining Moderate
4 wounds/1-25% of body points remaining Difficult
5 wounds/0 body points Very Difficult
Skills
System Book AcrobaticsAnatomyArcane LoreAssume IdentityBalanceBlindfightingCartographyComputer OperationsContacts«Creative Ability»«Creature» RidingCustoms of «Region or Cultures»Diagnose MaladyEtiquetteForgeryGamblingHagglingHealingHeraldryHistory of «Area»Identify «Subject»Information Gathering«Instrument»JumpingLawLibrary Use/Database UseLockpickingMeditation«Melee Weapon»«Missile Weapon»NavigationPublic SpeakingRead/Write «Language»Scaling«Science»Secret SocietiesShadowingSneakSpeak «Language»SwimmingTheatricsTheurgyTrackingTrapsUrban Geography«Vessel» Piloting«Weaponless Fighting Style»
Genre ArtistBusinessClimb/JumpCommandConDodgeFightingFlyingHideIntimidationInvestigationKnow-howLanguagesLiftingMarksmanshipMedicineMelee CombatMettlePersuasionPilotingRepair/CraftRidingRunningScholarSearchSecuritySleight of HandStaminaStealthStreetwiseSurvivalTechThrowing