Fighting

Based On: Reflexes, Agility

Fighting

Competence in unarmed combat. (D6 Adventure, D6 Space, D6 Fantasy)

Alternate Names: Brawling, Fighting, <Weaponless Fighting Style>

Based On: Reflexes, Agility

Martial Arts

Martial arts, the fighting art of the ancients, canters on a person’s innate ability to control her muscles in such a way as to create great power in her strikes. Characters practicing a martial art employ a variety of moves, from frontal strikes directed at the solar plexus to spinning, high kicks to the head.

Wrestling

Wrestling has arisen out of a desire to disable an opponent without causing too much physical harm. Though some have strayed away from this ideal, most who practice wrestling focus on grappling their adversary and physically inhibiting his movements.

Brawling

Brawling, the least formulaic of the three, includes the typical tavern-fight tactics—from wild haymaker punches to kicks targeted at an opponent’s shins (or other, more fragile areas). Most characters that choose a weaponless fighting style will usually learn brawling, the easiest of the three to master.

Notes

genre conversion for Brawling
SpaceAdventureFantasy
brawling (Agility)brawling (Reflexes)fighting (Agility)
Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps