Swimming

Based On: Endurance

Used By: Archaeologist, Explorer, Mercenary

Time Required: 5 seconds

Description: Those who dare to tread in the deep waters of lakes, rivers, and oceans must have the swimming skill or will risk drowning.

Action Difficulty
Swim in clear, calm water Very Easy
Swim in choppy water Easy
Swim in rough waves Moderate
Swim during a heavy storm Difficult
Save another drowning character Very Difficult

Moving and surviving in a liquid medium.

Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps