Marksmanship
Based On: Coordination
Marksmanship
Shooting any gun a person can carry, even if it requires a tripod setup to fire. Covers everything from small slug throwers to shoulder-launched rockets. (Space, firearms)
Accurately firing weapons mounted on powered armor, vehicles, and spaceships, or within fortresses. (D6 Space, gunnery)
Shooting any kind of mechanical device - such as a bow or sling - that projects missiles across a distance. (Fantasy, marksmanship)
Shooting guns of any type. Covers everything from small slugthrowers to vehicle-mounted rockets. (Adventure, marksmanship)
Firing unpowered ranged weapons. (Adventure, Space, missile weapons)
Alternative Names: Marksmanship
Based On: Coordination
Description: Characters who engage in long-range combat may wish to increase their proficiency with missile weapons (bows, blowguns, pistols, rifles, blasters, flame-throwers, and so on).
Fantasy is technically the most comprehensive form of this skill, because it has no other skills for handling weapons, so Marksmanship covers everything.
Adventure splits this into modern weapons with guns and rocket launchers being covered by Marksmanship, while primitive weapons like bows and slings are covered by Missile Weapons.
Space specifies further by categorizing mounted weapons under Gunnery. However, Gunnery is governed by the Mechanical attribute rather than Agility because it’s closely related to machine and vehicle operation.
Firing a ranged weapon is an essential combat function of the Coordination attribute, making Marksmanship a core combat skill.
Firearms
Based On: Agility
Gunnery
Based On: Mechanical
Missile Weapons
Based On: Agility, Coordination
<Missle Weapon>
Based On: Coordination
Like the <melee weapon>, each type of weapon requires different knowledge and muscle control, and therefore a character cannot apply her experience in one weapon to another. For example, a character highly skilled in the use of a rifle (die code of 8D+1) may have only limited knowledge of pistols (die code of 5D+2) and absolutely no experience in blowgun (default to Coordination die code of 4D).
Archery
Blaster
Blowgun
Bow
Crossbow
Energy Weapons
Grenade
Heavy Laser Pistol
Laser Cannon
Machinegun
Pistol
Rifle
Starship Gunnery
Notes
Fantasy is technically the most comprehensive form of this skill, because it has no other skills for handling weapons, so Marksmanship covers everything.
Adventure splits this into modern weapons with guns and rocket launchers being covered by Marksmanship, while primitive weapons like bows and slings are covered by Missile Weapons.
Space specifies further by categorizing mounted weapons under Gunnery. However, Gunnery is governed by the Mechanical attribute rather than Agility because it’s closely related to machine and vehicle operation.
| Space | Adventure | Fantasy |
| firearms (Agility) | marksmanship (Coordination) | marksmanship (Coordination) |
| gunnery (Mechanical) | marksmanship (Coordination) | marksmanship (Coordination) |
| missile weapons (Agility) | missile weapons (Coordination) | marksmanship (Coordination) |