OpenD6 Project

Marksmanship

Based On: Coordination

Marksmanship

Shooting any gun a person can carry, even if it requires a tripod setup to fire. Covers everything from small slug throwers to shoulder-launched rockets. (Space, firearms)

Accurately firing weapons mounted on powered armor, vehicles, and spaceships, or within fortresses. (D6 Space, gunnery)

Shooting any kind of mechanical device - such as a bow or sling - that projects missiles across a distance. (Fantasy, marksmanship)

Shooting guns of any type. Covers everything from small slugthrowers to vehicle-mounted rockets. (Adventure, marksmanship)

Firing unpowered ranged weapons. (Adventure, Space, missile weapons)

Alternative Names: Marksmanship

Based On: Coordination

Description: Characters who engage in long-range combat may wish to increase their proficiency with missile weapons (bows, blowguns, pistols, rifles, blasters, flame-throwers, and so on).

Fantasy is technically the most comprehensive form of this skill, because it has no other skills for handling weapons, so Marksmanship covers everything.

Adventure splits this into modern weapons with guns and rocket launchers being covered by Marksmanship, while primitive weapons like bows and slings are covered by Missile Weapons.

Space specifies further by categorizing mounted weapons under Gunnery. However, Gunnery is governed by the Mechanical attribute rather than Agility because it’s closely related to machine and vehicle operation.

Firing a ranged weapon is an essential combat function of the Coordination attribute, making Marksmanship a core combat skill.

Firearms

Based On: Agility

Gunnery

Based On: Mechanical

Missile Weapons

Based On: Agility, Coordination

<Missle Weapon>

Based On: Coordination

Like the <melee weapon>, each type of weapon requires different knowledge and muscle control, and therefore a character cannot apply her experience in one weapon to another. For example, a character highly skilled in the use of a rifle (die code of 8D+1) may have only limited knowledge of pistols (die code of 5D+2) and absolutely no experience in blowgun (default to Coordination die code of 4D).

Archery

Blaster

Blowgun

Bow

Crossbow

Energy Weapons

Grenade

Heavy Laser Pistol

Laser Cannon

Machinegun

Pistol

Rifle

Starship Gunnery

Notes

Fantasy is technically the most comprehensive form of this skill, because it has no other skills for handling weapons, so Marksmanship covers everything.

Adventure splits this into modern weapons with guns and rocket launchers being covered by Marksmanship, while primitive weapons like bows and slings are covered by Missile Weapons.

Space specifies further by categorizing mounted weapons under Gunnery. However, Gunnery is governed by the Mechanical attribute rather than Agility because it’s closely related to machine and vehicle operation.

genre conversion for Marksmanship
SpaceAdventureFantasy
firearms (Agility)marksmanship (Coordination)marksmanship (Coordination)
gunnery (Mechanical)marksmanship (Coordination)marksmanship (Coordination)
missile weapons (Agility)missile weapons (Coordination)marksmanship (Coordination)
Skills
System Book AcrobaticsAnatomyArcane LoreAssume IdentityBalanceBlindfightingCartographyComputer OperationsContacts«Creative Ability»«Creature» RidingCustoms of «Region or Cultures»Diagnose MaladyEtiquetteForgeryGamblingHagglingHealingHeraldryHistory of «Area»Identify «Subject»Information Gathering«Instrument»JumpingLawLibrary Use/Database UseLockpickingMeditation«Melee Weapon»«Missile Weapon»NavigationPublic SpeakingRead/Write «Language»Scaling«Science»Secret SocietiesShadowingSneakSpeak «Language»SwimmingTheatricsTheurgyTrackingTrapsUrban Geography«Vessel» Piloting«Weaponless Fighting Style»
Genre ArtistBusinessClimb/JumpCommandConDodgeFightingFlyingHideIntimidationInvestigationKnow-howLanguagesLiftingMarksmanshipMedicineMelee CombatMettlePersuasionPilotingRepair/CraftRidingRunningScholarSearchSecuritySleight of HandStaminaStealthStreetwiseSurvivalTechThrowing