Know-how
Based On: Perception, Acumen
Know-how
Ability to figure out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as basic, not fancy, sewing or cooking). (Adventure, know-how)
Figuring out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as utilitarian sewing or cooking). (Space, Fantasy, know-how)
Based On: Perception, Acumen
Know-how is reserved for performing basic tasks with no particular specialization or perfection, hence “basic”, “not fancy” and “utilitarian”. It is described as a “catch-all” skill which could mean its meant to generally cover a character’s mundane abilities, or is meant to govern specific everyday tasks as specializations.
The Perception attribute that governs this skill is known as the alternate name Acumen in D6 Fantasy.
Catch-all Knowledge
In order to consolidate the skill list we might treat Know-how like Scholar for skills that aren’t necessarily academic.
- Know-how
- Business
- Intimidation
- Languages
- Streetwise
- Survival
- Willpower/Mettle
No Attribute
Know-how is a stand-in for the Intellect attribute.
Notes
Know-how is reserved for performing basic tasks with no particular specialization or perfection, hence “basic”, “not fancy” and “utilitarian”. It is described as a “catch-all” skill which could mean its meant to generally cover a character’s mundane abilities, or is meant to govern specific everyday tasks as specializations.
| Space | Adventure | Fantasy |
| know-how (Perception) | know-how (Perception) | know-how (Acumen) |