Know-how

Based On: Perception, Acumen

Know-how

Ability to figure out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as basic, not fancy, sewing or cooking). (Adventure, know-how)

Figuring out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as utilitarian sewing or cooking). (Space, Fantasy, know-how)

Based On: Perception, Acumen

Know-how is reserved for performing basic tasks with no particular specialization or perfection, hence “basic”, “not fancy” and “utilitarian”. It is described as a “catch-all” skill which could mean its meant to generally cover a character’s mundane abilities, or is meant to govern specific everyday tasks as specializations.

The Perception attribute that governs this skill is known as the alternate name Acumen in D6 Fantasy.

Catch-all Knowledge

In order to consolidate the skill list we might treat Know-how like Scholar for skills that aren’t necessarily academic.

  • Know-how
    • Business
    • Intimidation
    • Languages
    • Streetwise
    • Survival
    • Willpower/Mettle

No Attribute

Know-how is a stand-in for the Intellect attribute.

Notes

Know-how is reserved for performing basic tasks with no particular specialization or perfection, hence “basic”, “not fancy” and “utilitarian”. It is described as a “catch-all” skill which could mean its meant to generally cover a character’s mundane abilities, or is meant to govern specific everyday tasks as specializations.

genre conversion for Know-how
SpaceAdventureFantasy
know-how (Perception)know-how (Perception)know-how (Acumen)
Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps