Know-how

Based On: Perception, Acumen

Know-how

Ability to figure out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as basic, not fancy, sewing or cooking). (Adventure, know-how)

Figuring out how to perform an action in which the character does not have experience, as well as a catch-all skill encompassing areas not covered by other skills (such as utilitarian sewing or cooking). (Space, Fantasy, know-how)

Based On: Perception, Acumen

Know-how is reserved for performing basic tasks with no particular specialization or perfection, hence “basic”, “not fancy” and “utilitarian”. It is described as a “catch-all” skill which could mean its meant to generally cover a character’s mundane abilities, or is meant to govern specific everyday tasks as specializations.

The Perception attribute that governs this skill is known as the alternate name Acumen in D6 Fantasy.

Catch-all Knowledge

In order to consolidate the skill list we might treat Know-how like Scholar for skills that aren’t necessarily academic.

  • Know-how
    • Business
    • Intimidation
    • Languages
    • Streetwise
    • Survival
    • Willpower/Mettle

No Attribute

Know-how is a stand-in for the Intellect attribute.

Notes

Know-how is reserved for performing basic tasks with no particular specialization or perfection, hence “basic”, “not fancy” and “utilitarian”. It is described as a “catch-all” skill which could mean its meant to generally cover a character’s mundane abilities, or is meant to govern specific everyday tasks as specializations.

genre conversion for Know-how
SpaceAdventureFantasy
know-how (Perception)know-how (Perception)know-how (Acumen)
Skills
System Book AcrobaticsAnatomyArcane LoreAssume IdentityBalanceBlindfightingCartographyComputer OperationsContacts«Creative Ability»«Creature» RidingCustoms of «Region or Cultures»Diagnose MaladyEtiquetteForgeryGamblingHagglingHealingHeraldryHistory of «Area»Identify «Subject»Information Gathering«Instrument»JumpingLawLibrary Use/Database UseLockpickingMeditation«Melee Weapon»«Missile Weapon»NavigationPublic SpeakingRead/Write «Language»Scaling«Science»Secret SocietiesShadowingSneakSpeak «Language»SwimmingTheatricsTheurgyTrackingTrapsUrban Geography«Vessel» Piloting«Weaponless Fighting Style»
Adventure AcrobaticsArtistBusinessCommandConDodgeFightingFlyingForgeryGamblingHideIntimidationInvestigationJumpingKnow-howLanguagesLiftingLockpickingMarksmanshipMelee CombatMettle«Missile Weapon»PersuasionPilotingRepair/CraftRidingRunningScalingScholarSearchSecuritySleight of HandSneakStaminaStreetwiseSurvivalSwimmingThrowingTracking
Space AcrobaticsArtistBusinessCommandConDodgeFightingFlyingForgeryGamblingHideIntimidationInvestigationKnow-howLanguagesLiftingMelee CombatMettle«Missile Weapon»PersuasionRidingRunningScholarSearchSecuritySleight of HandSneakStaminaStreetwiseSurvivalSwimmingThrowing
Fantasy AcrobaticsArtistCommandConDodgeFightingFlyingGamblingHealingHideIntimidationInvestigationJumpingKnow-howLiftingLockpickingMarksmanshipMelee CombatMettle«Missile Weapon»PersuasionRepair/CraftRidingRunningScalingScholarSearchSleight of HandStaminaStreetwiseSurvivalSwimmingThrowingTrackingTraps