Repair/Craft
Based On: Technical, Perception, Acumen
Crafting
Creating, fixing, or modifying equipment, weapons, armor, and vehicles, as well as woodworking, metalworking, constructing buildings, and the like. (Fantasy, crafting)
Repair
Creating, fixing, or modifying gadgets, weapons, armor, and vehicles. (Adventure, repair)
Armor Repair
Fixing damaged armor. (Space, armor repair)
Exoskeleton Repair
Repairing and modifying exoskeletons, powered armor, environmental suits, and similar suits. (Space, exoskeleton repair)
Firearms Repair
Repairing and modifying any gun a person can carry, from small slug throwers to shoulder-launched rockets. (Space, firearms repair)
Flight Systems Repair
Fixing damaged systems aboard flying vehicles and spaceships. (Space, flight systems repair)
Gunnery Repair
Fixing weapons mounted on powered armor, vehicles, or spaceships, or within fortresses. (Space, gunnery repair)
Personal Equipment Repair
Fixing small electronic equipment, including damaged cybernetics. (Space, personal equipment repair)
Vehicle Repair
Fixing ground- and ocean-based vehicles that do not fly. (Space, vehicle repair)
No Attribute
Repair is a stand-in for the Mechanical attribute.
Notes
| Space | Adventure | Fantasy |
| repair only skills (Technical) | repair (Perception) | crafting (Acumen) |