«Science»

Based On: Knowledge, Intellect

Time Required: 5 seconds.

Description: A skill in a science discipline (physics, chemistry, biology, geology, thermodynamics, artificial intelligence, et cetera) represents a character’s knowledge of that area.

Examples: Architecture, Astral Events, Criminology, Ecology, Engineering, Genetics, Inorganic Alchemy, Netherlore, Organic Alchemy, Thermodynamics.

  • Anatomy (CORPOREALIST/BIOLOGIST, HEALER/APOTHECRIST/DOCTOR, NECROLOGIST)
  • Artificial Intelligence
  • Architecture (ARCHAEOLOGIST, CARTOGRAPHER)
  • Astral Events (DEMON HUNTER)
  • Astral Theory (SCHOLAR, THEURIST, WARLOCK)
  • Astronomical Events (ARCHAEOLOGIST)
  • Biology
  • Cellular Knowledge (CORPOREALIST/BIOLOGIST, NECROLOGIST, SCHOLAR)
  • Chemistry
  • Criminology (INVESTIGATOR, SHERRIF)
  • Ecology (SCHOLAR)
  • Engineering (SABOTEUR, SCHOLAR)
  • Finite Mathematics (ALCHEMIST, SCHOLAR, THEURIST)
  • Fractals (SCHOLAR, THEURIST)
  • Genetics (NECROLOGIST)
  • Geology
  • Inorganic Alchemy (ALCHEMIST)
  • Mechanics (SABOTEUR)
  • Organic Alchemy (ALCHEMIST, CORPOREALIST/BIOLOGIST, HEALER/APOTHECRIST/DOCTOR, NECROLOGIST, SCHOLAR)
  • Physics
  • Plant Physiology (SCHOLAR)
  • Thermodynamics (ALCHEMIST, SABOTEUR, SCHOLAR)
Type of Knowledge Difficulty
Basic knowledge Very Easy
Theories Easy
Complex concepts Moderate
Cutting-edge topics Very Difficult
Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps