Medicine
Based On: Knowledge, Perception, Acumen
Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor
Medicine
Dressing wounds, applying splints, and disinfecting injuries, plus an understanding and application of medical procedures, such as diagnosing illnesses and performing surgery. (Fantasy, healing)
Using first aid techniques to treat injuries, as well as an understanding and application of medical procedures, including diagnosing illnesses and performing surgery. (Adventure, medicine)
Using basic field medicine to treat injuries, as well as detailed understanding and applying medical procedures, such as diagnosing illnesses, performing surgery, and implanting cybernetics. (Space, medicine)
Alternative Names: Medicine, Healing
Diagnose Malady
Alternate Names: Diagnose Malaise
Based On: Intellect, Perception
Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor
First Aid
Based On: Knowledge, Intellect, Perception, Reflexes
Used By: Explorer, Healer/Apothecrist/Doctor
Healing
Based On: Knowledge, Intellect, Perception, Reflexes
Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor
Notes
This skill is essentially the same across genres with marginally different flavor text. All of the descriptions include treating “injuries”, understanding/applying “medical procedures”, “diagnosing illnesses”, and “performing surgery”. D6 Space adds cybernetic implants, suggesting Technical refers to “technology” as well as “technique”.
D6 Space does reserve repair of cybernetic implants for the Personal Equipment Repair skill. Medicine can only install the cybernetic implants, not repair them.
| Space | Adventure | Fantasy |
| medicine (Technical) | medicine (Knowledge) | healing (Intellect) |