Medicine

Based On: Knowledge, Perception, Acumen

Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor

Medicine

Dressing wounds, applying splints, and disinfecting injuries, plus an understanding and application of medical procedures, such as diagnosing illnesses and performing surgery. (Fantasy, healing)

Using first aid techniques to treat injuries, as well as an understanding and application of medical procedures, including diagnosing illnesses and performing surgery. (Adventure, medicine)

Using basic field medicine to treat injuries, as well as detailed understanding and applying medical procedures, such as diagnosing illnesses, performing surgery, and implanting cybernetics. (Space, medicine)

Alternative Names: Medicine, Healing

Diagnose Malady

Alternate Names: Diagnose Malaise

Based On: Intellect, Perception

Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor

First Aid

Based On: Knowledge, Intellect, Perception, Reflexes

Used By: Explorer, Healer/Apothecrist/Doctor

Healing

Based On: Knowledge, Intellect, Perception, Reflexes

Used By: Corporealist/Biologist, Healer/Apothecrist/Doctor

Notes

This skill is essentially the same across genres with marginally different flavor text. All of the descriptions include treating “injuries”, understanding/applying “medical procedures”, “diagnosing illnesses”, and “performing surgery”. D6 Space adds cybernetic implants, suggesting Technical refers to “technology” as well as “technique”.

D6 Space does reserve repair of cybernetic implants for the Personal Equipment Repair skill. Medicine can only install the cybernetic implants, not repair them.

genre conversion for Medicine
SpaceAdventureFantasy
medicine (Technical)medicine (Knowledge)healing (Intellect)
Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps