Theatrics

Based On: Perception, Presence

Used By: Infiltrator, Performer

Time Required: Depends on the length of performance

Description: This skill measures a character’s ability to fool others into believing he is someone else. The theatrics skill total generated for a given attempt becomes the difficulty needed for another character to see through the performance (usually a Perception roll).

Skills
System Book AcrobaticsAnatomyArcane LoreAssume IdentityBalanceBlindfightingCartographyComputer OperationsContacts«Creative Ability»«Creature» RidingCustoms of «Region or Cultures»Diagnose MaladyEtiquetteForgeryGamblingHagglingHealingHeraldryHistory of «Area»Identify «Subject»Information Gathering«Instrument»JumpingLawLibrary Use/Database UseLockpickingMeditation«Melee Weapon»«Missile Weapon»NavigationPublic SpeakingRead/Write «Language»Scaling«Science»Secret SocietiesShadowingSneakSpeak «Language»SwimmingTheatricsTheurgyTrackingTrapsUrban Geography«Vessel» Piloting«Weaponless Fighting Style»
Adventure AcrobaticsArtistBusinessCommandConDodgeFightingFlyingForgeryGamblingHideIntimidationInvestigationJumpingKnow-howLanguagesLiftingLockpickingMarksmanshipMelee CombatMettle«Missile Weapon»PersuasionPilotingRepair/CraftRidingRunningScalingScholarSearchSecuritySleight of HandSneakStaminaStreetwiseSurvivalSwimmingThrowingTracking
Space AcrobaticsArtistBusinessCommandConDodgeFightingFlyingForgeryGamblingHideIntimidationInvestigationKnow-howLanguagesLiftingMelee CombatMettle«Missile Weapon»PersuasionRidingRunningScholarSearchSecuritySleight of HandSneakStaminaStreetwiseSurvivalSwimmingThrowing
Fantasy AcrobaticsArtistCommandConDodgeFightingFlyingGamblingHealingHideIntimidationInvestigationJumpingKnow-howLiftingLockpickingMarksmanshipMelee CombatMettle«Missile Weapon»PersuasionRepair/CraftRidingRunningScalingScholarSearchSleight of HandStaminaStreetwiseSurvivalSwimmingThrowingTrackingTraps