OpenD6 Project

«Melee Weapon»

Based On: Reflexes

Used By: Bodyguard, Demon Hunter, Evocator, Explorer, Infiltrator, Investigator, Knight, Mercenary, Outrider, Sheriff, Spelljacker, Spy, Tracker/Bounty Hunter, Wanderer, Weapon Master

Time Required: 5 seconds

Description: Characters who engage in close-quarters combat may wish to have the ability to wield a weapon, rather than relying solely on a weaponless fighting style (see below). As a character becomes more proficient in the use of a particular weapon, she increases her accuracy—e1ther in striking or in pin-pointing the most vulnerable area of her opponent. Since each type of weapon requires different knowledge and muscle control, a character cannot apply her experience in one weapon to another. For example, a character highly skilled in the use of a sword (die code of 7D+2) may have only a limited knowledge of axes (die code of 4D+1) and absolutely no experience in club (default to Reflexes die code of 3D+2).

Examples: Blowgun, Bow, Crossbow

Skills
System Book AcrobaticsAnatomyArcane LoreAssume IdentityBalanceBlindfightingCartographyComputer OperationsContacts«Creative Ability»«Creature» RidingCustoms of «Region or Cultures»Diagnose MaladyEtiquetteForgeryGamblingHagglingHealingHeraldryHistory of «Area»Identify «Subject»Information Gathering«Instrument»JumpingLawLibrary Use/Database UseLockpickingMeditation«Melee Weapon»«Missile Weapon»NavigationPublic SpeakingRead/Write «Language»Scaling«Science»Secret SocietiesShadowingSneakSpeak «Language»SwimmingTheatricsTheurgyTrackingTrapsUrban Geography«Vessel» Piloting«Weaponless Fighting Style»
Genre ArtistBusinessClimb/JumpCommandConDodgeFightingFlyingHideIntimidationInvestigationKnow-howLanguagesLiftingMarksmanshipMedicineMelee CombatMettlePersuasionPilotingRepair/CraftRidingRunningScholarSearchSecuritySleight of HandStaminaStealthStreetwiseSurvivalTechThrowing