Speak «Language»

Based On: Knowledge, Intellect, Perception

Used By: Outrider, Infiltrator, Spellslinger

Time Required: Depends on length of conversation

Description: The character may converse with any other creature who speaks the specified language. High levels of proficiency in the skill indicate a great fluency, including accent, intonation, and connotation. Failing a skill check results in some form of mis-communication, the extent of which is determined by the amount by which the character misses the difficulty.

Examples: Speak Russian, Speak English, Speak Spanish, Speak Japanese, Speak Elfin, Speak Dwarvish, Speak Troll, Speak Giantish

Action Difficulty
Convey and understand simple thoughts Easy
Converse casually with native speaker Moderate
Convey and understand complex thoughts Difficult
Capture accent, intonation, and connotaion of native speakers Very Difficult
Skills
System Book Acrobatics • Forgery • Gambling • Healing • Jumping • Lockpicking • «Missile Weapon» • Scaling • Sneak • Swimming • Tracking • Traps • «Weaponless Fighting Style»
Adventure Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Jumping • Know-how • Languages • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Piloting • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking
Space Acrobatics • Artist • Business • Command • Con • Dodge • Fighting • Flying • Forgery • Gambling • Hide • Intimidation • Investigation • Know-how • Languages • Lifting • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Riding • Running • Scholar • Search • Security • Sleight of Hand • Sneak • Stamina • Streetwise • Survival • Swimming • Throwing
Fantasy Acrobatics • Artist • Command • Con • Dodge • Fighting • Flying • Gambling • Healing • Hide • Intimidation • Investigation • Jumping • Know-how • Lifting • Lockpicking • Marksmanship • Melee Combat • Mettle • «Missile Weapon» • Persuasion • Repair/Craft • Riding • Running • Scaling • Scholar • Search • Sleight of Hand • Stamina • Streetwise • Survival • Swimming • Throwing • Tracking • Traps